Tuesday, September 18, 2007

Intel buys Havok


The Irish founded Havok physics engine was purchased by Intel yesterday for a reported $110 million. Havok will continue to be ran as an independent company but will now have Intel as its parent company.

I am surprised that Havok has actually not be purchased yet, as it was founded in 1998 and has been such a featured toolset in so many games. Anyways, hats off to Havok, they helped push games into the current state they are in today and continue to impress.

Thursday, September 6, 2007

BioShock Review

In the 1950’s an underwater city has been erected where the greatest minds in art, medicine, and engineering can freely pursue their creative paths without the hindrance of laws or regulations. Hidden from the rest of the world, the city is Rapture and its founder is a man known as Andrew Ryan. Like most philosophies, the enlightened city of Rapture sounded good in Ryan’s head, yet over the years it has taken a dark and twisted turn from its utopian ideals. After genetic altercation was discovered people began overdosing on their vanity and it destroyed their minds. A war broke out, and all hell broke loose.

While technically BioShock is a first-person shooter, it is difficult not to attempt to classify it as a role playing game and/or action title like the System Shock games that came before it. After a plane crash in the middle of the ocean, the player makes it to a lighthouse and discovers the water entombed Rapture. Armed with a wrench and the first plasmid Electroshock, BioShock evolves into a beast of its own.

A scientific citizen of Rapture created these plasmids that re-write a person’s genetic code and enables them with such unnatural “powers” as electricity. Plasmids are mapped to the left side of the controller while the traditional FPS weapons are on the right. The bumpers are used for plasmid/weapon selection and the triggers use the equipped instrument of survival. The typical fire, ice, and telekinesis plasmids make an appearance but there are also ones such as Enrage which turns an enemy berserk, Target Dummy which creates a replica of the player and draws enemy distraction, and even the Security plasmid which makes enemies susceptible to alarms and turrets. Needless to say, while the player can only have six plasmids equipped at a time, there are more than enough types available to suite any player’s style.


The enemies in Rapture are referred to as Splicers because they have become so junked up on genetic alterations. In order to upgrade plasmids and unlock more slots, the player must get his hands on the most valued substance in Rapture called Adam. Adam can be found in the bodies of deceased Splicers or humans, and acquiring Adam introduces us to the more infamous enemies in the game who are actually not enemies at all. These would be the Big Daddy and Little Sister characters who roam the world and harvest Adam. The Little Sisters are monstrous little girls who crawl out of pipes in the walls and extract Adam by using a syringe tool. While the Little Sister is doing her nasty deed, the Big Daddy is standing guard protecting his investment. The Big Daddy is a large diving suited shell of a man equipped with a rail gun and a disconcerting temper. These characters, if left alone, will have nothing to do with the player. They will go about their business as usual and exist as they have been before you arrived on the scene. But beware; once the player or a greedy Splicer attempts to harm the Little Sister in order to come up on some Adam, he/she will have the Big Daddy to deal with and that is no push over of a foe.

Here is where the player is given a moral dilemma. After defeating the Big Daddy that is protecting the individual Little Sister, the player can either harvest her for the Adam that she possesses and thus kill her, or he can cure the Little Sister and free her of her curse, but at the cost of receiving only a fraction of the Adam. Each player may decide on a different path when it comes to which is more important; saving the innocent or worrying about himself.


Along with being able to upgrade your character with plasmids, there are also three types of Gene Tonics: Physical, Engineering, and Combat. The player can equip six of each type at a time and once equipped the tonics take effect instantly. Physical tonics can make you stronger and more powerful, engineering tonics help with hacking security systems, and combat tonics improve your ability to deal and resist damage. There are a shitload of tonics to either discover or create and the player will need to decide which category is more important along the journey. The six main weapons can be upgraded as well and each weapon can handle multiple ammo types that are suited better for certain enemies. After talking to others who played BioShock, none of us approached the game the same way.

This alone says a lot, especially when dealing with first-person shooters since they can be regarded as the most repetitive genre in gaming. And while these features may sound like interesting gameplay tweaks, they can seemingly become set aside as it is the world of Rapture that steals the show.


Rapture sucks you in the second you enter its walls and it is near impossible to tear your eyes away. The 1950’s motif mixed with WWII propaganda, utopian undertones, and limitless amounts of water combine to bring to life one of the most immersive gaming environments ever created. It looks fabulous and it’s creepy as hell.

The game spans around seven different areas ranging from sadistic medical facilities, slums turned prison camps, a maniacal theater district, and industrial factories. Every area is dilapidated from the carnage that has taken place in Rapture. Rubble is around every corner, apartments are torn apart, fires are burning, and the ocean is slowly attempting to reclaim the city.

Some of this stuff is a real trip. Corpses are strewn everywhere, blood litters the pavement and walls, people have been hung in the town square, and others have been tortured or medically experimented on. Slaughtered families, including children, are still sitting in the living room of their ravished apartment with the television broadcasting an emergency signal. People are coated in plaster and positioned as living statues in the theater district. Make no mistake; BioShock is a very dark game in both its color scheme and content.


BioShock developer Irrational had a whole team dedicated solely on water graphics and physics. While the game takes place entirely indoors, Irrational wanted to make sure the player was always aware of the impending sea. There is running water produced from every nook and cranny, pools of standing water that the player must wade through, and an organic moving current flowing past every window. Sorry Wave Race 64 but you just got ousted.

Once again it is the audio that ties everything together. BioShock boasts a haunting mix of orchestrated and piano-induced tracks guaranteed to chill your bones. There is also some classic 1950’s pop music interlaced that clashes against the somber landscape and confuses the senses. Add in quality sound effects and the audio blends with the visuals in a way that creates an unforgettable ambiance. The constant trickle of water ensures that the player is engulfed by the liquid at all times.

The voice acting is just as superb. Most of the story is explained through radio transmissions and by picking up audio diaries that the residents have left behind. While this may sound like a cheap way of explaining what happened to Rapture, it isn’t. There are only three scenes in the game where the player does not have complete control and must sit through storyline. These do not last for more than a few minutes in length and as such the overall experience never feels broken. The events of Rapture can be found by listening to the audio diaries and investigating the environment. It is a great way to let the player decide how involved he/she wants to become in Rapture’s history and ideally it draws upon the end user’s innate curiosity to flesh out the world.


For the most part I only have very minor complaints with the game. The two that stand out the most should be mentioned as they were more prominent than the others. There was not enough enemy variety for my taste. The Big Daddies and Little Sisters were fantastically unique and the handful of different Splicer types were all quality as well, but just a few more would have been cool. Plus, it seemed like all of the enemies were introduced within the first area of gameplay. Spreading out the encounters may have been more rewarding. Secondly, the player cannot die. You can carry up to nine first aid packs to heal yourself during battle, but even if you die (which I did often) you will be respawned at a Vita-Chamber with no consequence. The enemies will retain however much damage you dealt before dying and you don’t lose any items or get penalized for failing. This began to bother me after a while because the player isn’t really forced to figure out a strategy in using all the cool abilities he has decided upon. You can just go out, take some damage off a Big Daddy, die, and repeat until the area is cleared. I found it to be an odd design choice, as it didn’t really make some situations as difficult or intense as they could have been.


I could go on another couple of pages about how much more there is to do in BioShock such as becoming a hacking expert, doing enemy research by taking photographs, collecting and creating items through invention machines, and dealing with security cameras and bots. But the facts remain; the controls are tight and responsive, the game is drenched in style and substance, the art and design are fantastic, the story is great, the AI is phenomenal, and oh yeah, it’s fun. I honestly cannot wait to return to BioShock after the New Year and play it an entirely different way than my first outing. Play this game alone, at night, with the volume pumped and prepare for one of the most intense and unforgettable experiences with a game in recent memory. I haven’t been in bed after a gaming session with my mind playing tricks on me this bad since Resident Evil 2. Even if you don’t like shooters, go buy this game. It is a must play for any video game fan.

Monday, August 27, 2007

Retail Profits: Special Edition

I wrote this about a year ago but it is just as prevelent today. Especially with the three different versions of Halo 3 coming out reaching a pricetag of $130 for the game and a Master Chief replica mini-helmet. BioShock had a special edition with a Big Daddy statue as well. I guess these are cool for kids with a bunch of cash to burn, but I already think a regular price of $59.99 is too much. Anyway, let me know how you feel about it.


There is a new plague contaminating the gaming world. Oh no! What could it be? Our worst nightmare has come to life with the emergence of Special Edition/Limited Edition games. This whole ruckus began in the DVD world, as any self respecting collector knows about the double dip. A double dip is when a studio releases a film and then a few months to a year later release a “Special Edition” version with new extras and/or transfer and audio. This spineless profiting tactic begins to enrage a fan of the film because after dropping $20-30 the first time, they have to spend another $20-30 for the better version. The best example of this can be found in the Star Wars Trilogy. From VHS to DVD this series has spawned not just two releases of the set but multiple editions. We have the original theatrical trilogy, the widescreen edition, the enhanced THX version, the re-released 1997 special edition, etc. This in turn always makes me cautious when buying a new release DVD. I have found myself not swooping on a film that I may really enjoy because of the fear of having to re-buy it at a later date.

I recently experienced such a feeling when I purchased Resident Evil 4 for the PS2 last fall. I eagerly walked into the store and asked for the title. “All we have left is the Limited Edition,” I was told. I was in a rush, the extras sounded cool, and I was a fan of the series. So for ten more bucks I got a metal case with different artwork from the regular edition and a bonus DVD with a making of feature. I decided that I had come out on top and returned home a satisfied customer. That is until I viewed my extra disk and was slapped in the face with a ten minute pile of shit. I gained minor insight to the development of the game. Any information thrown at me could be easily found online. Ten bucks may not sound like much money but it could have been put towards an 18-pack instead of wasting 10 minutes of my life.

Afterwards, I began noticing more and more titles being released with the Limited Edition sticker pimp slapped across their covers. Marc Ecko’s Getting Up: Contents Under Pressure Limited Edition. If that paragraph of a title alone doesn’t piss you off then maybe the soundtrack, tin case, and graffiti book for ten more bucks will. Another ten dollars down the drain can get you Driver: Parellel Lines Limited Edition with soundtrack and a behind the scenes feature. True gamers want to play a good game, not be drowned in accessories. The list of companies jumping on this bandwagon is rapidly increasing. Why pay the extra cheese when there is no difference in game content?

Now, for some games that have done it right. Virtua Fighter 4 was released to critical acclaim only to be followed by Virtua Fighter 4: Evolution a year and some change later. Are two new characters, improved graphics, and the addition of the original Virtua Fighter worth $49.99? Apparently Sega didn’t think so and thus posted the new release with an MSRP of $19.99. I can live with that. Another huge title was double dipped with Metal Gear Solid 3: Subsistance. It was released again with a price of $29.99 and the inclusion of an all new online multiplayer mode, Replay Theater to view all cut scenes, the original Metal Gear 1 & 2, plus mini-games. For two titles that already kicked major ass, these double dips were handled perfectly.

So beware fellow gamers, this is only the beginning. We must make a stand and not allow ourselves to be mesmerized by fancy extras thrown in our face. Unless it’s a plush Chocobo doll, how can anyone resist Final Fantasy swag?

Monday, August 13, 2007

Eternal Sonata Demo Impressions

Okay, it is a horrible fact that this game is going to be the game this fall that everybody should play yet nobody will. The reason? Because it is not going to get the advertising that it deserves and it will be buried by the 20 other established big name releases coming out in the surrounding months. This brakes my heart because Eternal Sonata is shaping up to be one of the best RPG’s to hit the current generation systems yet.

This game takes place in the famous composer Frederic Chopin’s dream world as he lies on his deathbed. Eternal Sonata is a traditional Japanese role playing game and some people may hate on it at first glance for not offering anything new. Although it looks like a number of RPGs from the past in terms of combat, Eternal Sonata needs only one chance to change your mind.

The combat system is an evolving entity of its own. It begins turn-based, then as the player gains experience it starts taking elements away so that eventually the combat is much more real-time. For the demo the player is at level two and this allows a nice mix of turn-based and real-time combat for someone who has never played Eternal Sonata.


Another factor in battles is that areas of the arena are shrouded in light and dark. Depending if either a party member or enemy is situated in the light or in the shade, different abilities are at their disposal. For instance, each party member has a special move, one for light and one for dark. Depending on where he/she is in the arena depends on which move is available and thus not only do players need to be mindful of which abilities each party member has, but also mindful of the character’s positioning as it will effect battle strategy. The same goes for enemies, which can even be physically altered by the shade/light. This seemingly minor twist to combat is just enough to switch things up while retaining some of the familiar.

I totally love the look of Eternal Sonata (OMG I TOTALLY LOVE IT!). From the character designs, environments, visual effects, coloring, and polish, Eternal Sonata has a style of its own. The game is hauntingly linear, but I don’t really mind this while exploring massive areas/dungeons. The cut-scenes are shot well and animations look great.

Since this story takes place in Chopin’s dome I figured that the music has got to be worthy of such an association. From the few areas that the demo allows the player to explore I can say that so far the score for Eternal Sonata is top quality.


While the relatively short demo spans only a small village and a few forests, there are not many negative things I can say about Eternal Sonata. Plus there are enough elements that have me wanting this game even more than I did last week. Personally it has been much too long since I got to play through a quality JRPG and I miss the nostalgic style of gameplay and presentation. If you fancy yourself an RPG this fall, check out Eternal Sonata on September 17th.

Sunday, August 12, 2007

Stranglehold Demo Impressions

The demo for John Woo Presents Stranglehold came out this Wednesday on Xbox Live, along with a demo for Eternal Sonata (which I will have impressions posted shortly). But for now let us take a look at Stranglehold shall we?

Stranglehold is a cool idea with big ambitions and I was on the fence as to how this game would turn out. It has all the ingredients to be a third-person shooter rivaling the brilliant Max Payne, but if not executed perfectly Stranglehold may just be the game that COULD have been better than Max Payne. After playing the demo, which consists of the games first level minus the boss, I am still undecided.


This demo is fun. It is a tad easy for my taste but from what I have heard Stranglehold eases you into the game and then punks your skills by ramping up the difficulty significantly. The harder difficulties are unlocked after beating the demo and I enjoyed the frantic pace and more challenging areas. The player has access to two of the four “Tequila Bombs” which are his special moves. Heal does what you think it does and Trueshot allows the player to zero in on an enemy and pull off a one hit kill. Beat the demo a few times and you will eventually have access to all of the Tequila Bombs. These include Barrage, which turn Tequila invincible and ramp up the strength and firing speed of your weapons, and a smart-bomb type attack that kills everyone in the vicinity in a cinematic full of flying doves and shot up thugs.

A brainchild of John Woo and Chow-Yun Fat, it is no surprise that Stranglehold is very cinematic. Long cut-scenes have the player feeling like he is watching a movie and the gameplay lends to the notion that this game could be a feature film. The player also gets a taste of another gameplay element called Standoffs. Twice in the demo Tequila enters the Standoff mode which is when he finds himself in a situation surrounded by bad guys. The camera becomes fixed and cycles through each enemy who is actively trying to gun down Tequila. By using the right stick to aim and the left stick to avoid incoming bullets, Tequila can take out each threat and ideally come out unscathed.


Stranglehold is touting itself as having Massive D that is supposed to stand for Massive Destruction, but every time I read it I just think Massive Dick and start giggling childishly. Stranglehold is processing tons of destructible Havok objects in this game and rooms will be transformed for the worse after Tequila does his dirty work. Many objects are highlighted to bring the player’s attention to more effective targets that can cause chain reactions or change the environment in order to aid the outnumbered Tequila.

I played through the demo three times and enjoyed it more during each playthough. The harder difficulty is a better challenge and after becoming familiar with the areas the player is really able to create some fabulous shoot-outs. Hopefully the full game can keep bringing fresh ideas and fun levels throughout the final build. If you like guns and Massive D(ick), check out Stranglehold either now with the Xbox Live demo or when it releases on August 27th.

Wednesday, August 8, 2007

Mario Strikers Charged Review

Mario Strikers Charged revisits the franchise and finds a more than satisfactory home on the Wii. This 4 v. 4 soccer title has taken all the great elements of its predecessor and strengthened its side during the off season. Players choose a captain (Mario, Bowser, Donkey Kong, etc.) and also three sidekicks (Boo, Koopa, Hammer Bros., etc.) to fill out the lineup. The ability to individually pick your sidekicks, instead of them being assigned like in the previous Strikers, bumps up the strategy as each sidekick now has attributes and a special maneuver which allow for more of a team feel instead of sidekicks being just another body on the field.

But still it’s only the captains that can perform megastrikes. These moves can send up to six balls hurdling towards goal in an attempt to take a substantial lead. On defense the opposing goalie has to block the barrage using the Wii Remote, which acts as the goalie’s hands. It is a great battle and skilled goalies can shut the attacker out. But beware because if the attacker can nail the megastrike, the shots will be hurdling much faster towards the screen.


Each captain also has their own special moves to change the game dynamics. For example, Mario becomes super sized as he turns into Super Mario and can squash the competition under his feet. Donkey Kong has an area clearing Thunder Wham strike and Waluigi can create impenetrable vine walls that can be used to trap players or block shots.

The Wii Remote is used very sparingly in this game and that is because it isn’t needed that often. I like this approach as it makes the motion controlled instances more exciting and the game plays more smoothly that it would with a ton of forced motion gimmicks. The graphics in Strikers Charged are very clean and it looks great for the Wii. Levels are nicely varied and they offer tons of interactivity. The presentation feels more like an arena battle than a soccer match.


Charged is a fun game but playing against the computer will get repetitive sooner than later. This should not be a problem as Charged is the most fun when matched up against human opponents. Strikers offers up to four players either online or off. Players will notice that when playing against others, megastrikes and play buildups will not be as easy. This is because your friends are less compassionate than the computer and the game quickly turns into a brawl. While this changes the gameplay a bit, it results in a frustrating yet undeniably competitive time with friends.

Once again Nintendo delivers a great multiplayer game with a mass of unlockables to blast though. Some smaller issues aside, Strikers Charged is a fun title and one of the best releases for the Wii in the past few months. If you have a Wii and are bored with your current game selection, grab some friends and get on the pitch with Mario Strikers Charged.

Monday, August 6, 2007

GTA IV DELAYED

Well if you haven't heard about this since it was announced last week, GTA IV has been delayed until Spring 2008. Does this suck? Yes. Is this good? Yes. With so many freaking games this fall, GTA IV was going to be one of the most time draining of the bunch. Thankfully I know have those 80 hours to distribute towards the 12 other games I will be playing in the next four months. And that makes one more game I can purchase. So while we have to wait that much longer, the delay of GTA IV is an actual blessing in disguise.

I am sure every other publisher in the world is excited about this news as well since that is one less MASSIVE title off the list, giving gamers extra cash to spend on other games.

Many fingers have pointed at the PS3 build as being the culprit for the delay, as presumedly the Xbox 360 version was rearing to go. GTA games are notoriously buggy so these extra six months will bring us the most polished and fine-tuned GTA IV that we could ever want.

Friday, August 3, 2007

Welcome

Glad you all could make it through the transition with me. Had to get a slicker address for people to find me. Don't forget to bookmark this new address!!

-Mark

Fall Preview Part 2

I decided that my Fall Preview of the games in my previous post was just not enough for this year, so how about ten more! With all three consoles becoming at least a year old in 2007, this translates into more solid games for us to enjoy. 2007 has the strongest line-up in a while and I could probably write a Part 3 with 10 more games. But for now check out these titles (some more PS3 and Wii entries since I neglected them last preview) which should all be on numerous people’s lists this fall.



Warhawk
PlayStation 3
August 2007



Incog Inc.’s newest IP (Intellectual Property) is Warhawk, an online multiplayer action game. Incog is responsible for one of the greatest PS2 titles, and the best Twisted Metal game ever, Twisted Metal Black. I played the shit out of Twisted Metal Black, which was a great multiplayer title that never got old in its own right. Warhawk looks to take the fundamentals that Incog nailed in Twisted Metal and rework them into a completely new and just as addictive game exclusively for the PS3.



Metroid Prime 3: Corruption
Wii
August 2007



Metroid Prime 3 is a must-buy for Wii owners. My first time ever playing a Wii was at E3 2006 and the game was Metroid Prime 3 (which I had to stand in line FOREVER behind stupid Adam Sessler who sucked balls at it). The Wii Remote controls fit perfectly for this style of gameplay and from what I played almost a year and a half ago, Nintendo has integrated it so well that players will forget all about the lame non-motion controls of old. I didn’t get a chance to play Metroid Prime 2 but heard it was good. Even without a major graphical facelift, MP3 should blow the first two games out of the water.



John Woo Presents: Stranglehold
Xbox 360 and PlayStation 3
September 2007



Following the main character Inspector Tequila from the 1992 action classic “Hard Boiled”, John Woo and Chow Yun-Fat bring us Stranglehold. While Fat stars in the game, both of these legends had a say in the game content in order to make it as close to a John Woo film as possible. Fully destructible environments along with promising environmental interactions during bullet-time result in some truly Woo-worthy moments. Will the gameplay be fun throughout the entire experience or will players get tired of it by the third level? The jury is still out.



LEGO Star Wars: The Complete Saga
Xbox 360, PlayStation 3, Wii
November 2007



The immensely popular LEGO Star Wars franchise is back and offers the ability to play through all six Star Wars Episodes in one game. I have never got my hands on a LEGO Star Wars title but older players seem to enjoy it just as much as the youngsters do. Even more new characters are being added from the franchise to bring the running total to over 160. Mix and match to create customize characters and use the Wii Remote for an all new experience. This will be a holiday title for both kids and Star Wars fans alike.



Ratchet & Clank Future: Tools of Destruction
PlayStation 3
October 2007



Another series that I haven’t ever played but always receives critical acclaim, Ratchet & Clank Future: Tools of Destruction makes its current-gen debut exclusively for the PS3. Insomniac games, along with Jak and Daxter developer Naughty Dog, have perfected the platforming genre with amazing animations and witty slapstick humor reminiscent of Pixar/Dreamworks animated films. From the video of the newest Ratchet & Clank offering I can say that it looks beautiful and has a slew of new gadgets which should be a riot to play around with. This is yet another title that is guaranteed to be worthy of your fall money.



The Orange Box
Xbox 360 & PlayStation 3
October 2007




Okay, so you are on a tight budget like me, there are way too many releases this fall to buy all of them, and you need to get the most for your money. You want value? Enter Valve’s The Orange Box. For the $60 price tag of a normal game you get they award winning Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, Team Fortress 2, and Portal. It sounds too good to be true but it is in fact reality. The add-on episodic content contributes a solid amount of gameplay after Hal-Life 2 ends. Team Fortress didn’t have my attention at first but it is primed to become the best class-based multiplayer squad game yet. However, the main interest for me in this package is Portal. This tripped-out puzzle game has the player using portals to solve some surprisingly complicated objectives. If you like shooters, GET THIS GAME.



Lair
PlayStation 3
August 2007



Lair is the first game to fully embrace the SIX-AXIS controls for the PS3. You fly around on your dragon and battle enemies both in the air and on the land. The idea of this game is sweet; who doesn’t want to battle it out in the skies against other dragons and their riders, only to land in the middle of a hand-to-hand battle and douse the opposing army in face-melting flames? If the controls are pulled off correctly this game could work. The graphics look good and the premise is quality; we shall wait and see.



Super Smash Bros. Brawl
Wii
December 2007



I have never been a big fan of the Super Smash Bros. series but a lot of people are. This newest entry supports full online functionality and new playable characters. The two highlights are Wario and, stunner when announced, Solid Snake. It has been stated by series creator Masahiro Sakurai that Brawl will feature the traditional GameCube controls since they found that too much Wii Remote motion control was ruining the gameplay. Get your friends together and prepare for battle in early December.



Folklore
PlayStation 3
October 2007



Folklore is a PS3 exclusive action/RPG game that has a lot of promise. The game looks fantastic with an awesome fantasy feel, great character design, and a heap of special effects. Being whisked away into a magical world, Folklore reminds me of a Spirited Away storyline mixed with some of the dark imagery from Pan’s Labyrinth. Not a whole lot of info has been released about this game so if you are an action/RPG fan keep your radar for this game on lock.




Kane & Lynch: Dead Men
Xbox 360 and PlayStation 3
November 2007



Another in-your-face game that I am pumped to see deliver is Kane & Lynch: Dead Men. One being a flawed mercenary and the other a medicated psychopath, these two bad dudes look like they are not ones to be fucked with. Little is known about this title too, but I do know how one of the levels flows and it sounds like good times. Starting on the rooftops dressed as window washers, Kane and Lynch (along with the rest of their team) prepare for their plan to unfold. After making their way down the side of the building they break through the glass and navigate towards the floor level. Making their way out to the city streets they are confronted by what seems to be the entire police force and a shootout the likes of Heat begins. Perfect. Created by the team behind the Hitman series, this game is a shooter with squad commands and hopefully we will learn more before it comes out in a few months.

E3 and Fall Preview

Well it has been a while since my last post. E3 was a non-stop flood of info as usual and I could hardly keep up with it myself let alone write a ton of blogs about it. Work has been busy lately too so I promise to try and get back into a routine here.

On that note, this post is a melding of my favorites from E3 as well as a Fall Preview so that you all have a heads up as to what I am excited for in the next five months. I am leaving out such guarantees as Madden 08, Halo 3, Grand Theft Auto IV, and BioShock either because of their obvious ability to have every gamer’s attention already or them being previously highlighted on my site. Sorry for all the Xbox 360 love but this is gonna be a huge fall for Microsoft, and being an Xbox 360 owner I am finally pumped to expand my collection.



Assassin’s Creed
Xbox 360 and PlayStation3
November 2007




This game has been on my radar ever since I saw it at E3 last year and it is shaping up to be one of the leading games this fall. Assassin's Creed takes place during The Crusades and you play as Altair, an assassin in a secret guild who must gather information to take out targets throughout the game. I love the era this game takes place in while the art and environmental feel that Ubisoft Montreal has seemed to capture looks amazing. Gameplay involves a brand new control scheme that lets the agile Altair scale walls, trounce rooftops, and blend into a crowd with ease. I cannot wait to get my hands on this title.



Virtua Fighter 5
Xbox 360
October 2007




Already released on the PS3, Virtua Fighter 5 is finally making its way to the Xbox 360. With finer tuned gameplay and rumored cleaner graphics than its Sony version, VF5’s main draw over it’s own competition is that the Xbox 360 version will be fully online through Xbox Live. I am getting sick of the new trend in game sequels, but the Virtua Fighter series is my favorite fighting game and it is going to be a joy to get back into this near perfect fighter. Look for my customized Wolf to be clotheslining the competition all over Live this fall.



Super Mario Galaxy
Wii
August 2007




I don’t really know what to say about Galaxy. This is going to be the greatest Super Mario game since Super Mario 64 and possibly the best one ever made. Taking advantage of the Wii Remote in all its glory, Galaxy is going to clear even more Wii units off the shelf (like it even needed any help). In this game Mario travels from planet to planet visiting different fully 3D worlds with variant gravitational effects. Just go buy this game the day it comes out and toss it in your Wii. I wish you luck in trying to turn it off.



Mass Effect
Xbox 360
November 2007




This Xbox 360 exclusive title is being brought to us by the RPG masters over at BioWare. Mass Effect takes place some time in the future and, besides its gorgeous looking graphics, it promises to take us on an amazing journey with characters that we actually care about. A vast setting, fully customizable characters with skill trees, fun combat, and a seemingly endless amount of branching storylines are sure to please RPG fans to the fullest. With the possibility of each playthrough being drastically different in story and character development, Mass Effect is another one that I cannot wait to dive into.



Ace Combat 6: Fires of Liberation
Xbox 360
October 2007




One of my favorite series is making its current-gen debut and exclusive Xbox 360 release this fall with Ace Combat 6. I played all the Ace Combat titles on the PS2 and I am heavily anticipating this newest effort from Namco. Photorealistic terrain and the arcade style combat that serves up some of the best dogfights around is back and also fully supported by Xbox Live for battles of up to 16 players. If that doesn’t sound like fun then I don’t know what does. Keep those formations tight and watch out for bogies!



Heavenly Sword
PlayStation3
September 2007




I was initially biased towards not giving a crap about this game because it looked like a female version of God of War (I know Matt, you can say “I told you so” in the comments). After watching more videos and developer commentaries about Heavenly Sword, the game just looks so damn polished that it is hard not to mention it. Plus the graphics are through the roof with production value. Look for this PS3 exclusive title to boost PS3 owners bragging rights in September.



Mercenaries 2: World in Flames
Xbox 360 and PS3
October/November 2007




While Mercenaries: Playground of Destruction for the PS2 and Xbox wasn’t the greatest title to hit the market, I enjoyed the hell out of it and played through the whole thing. It was an open world GTA clone but it had its own image with some great gameplay ideas that seemed to be limited by the hardware at the time. With the new consoles able to handle much more processing power, Mercenaries 2 looks to be everything that the first game tried to be. Calling in air strikes to level both jungle and modern environments should have me smiling from beginning to end.



Eternal Sonata
Xbox 360
September 2007




Finally Xbox 360 owners are getting the RPGs that they deserve and Eternal Sonata has been slated as the sleeper hit of the fall. Taking place in composer Frederic Chopin’s head while he lay on his deathbed, Eternal Sonata has an original look and feel to it that instantly sucked me in. With a battle system centered around light and dark sections of the combat area, the changes to party members attacks and abilities adds a new dynamic to fights. With so many established huge hits coming out this fall, Eternal Sonata is destined to become buried in the commotion. But for the RPG enthusiasts out there, make sure to keep your ears open for this potential gem.



Call of Duty 4: Modern Warfare
Xbox 360, PS3, and PC
October/November 2007




The first Call of Duty for the PC was one of the greatest shooters I had ever played. Not only did it have great visuals, pacing, and presentation, but the audio was blowing my room apart and had me freaking out due to the intensity and immersion that Call of Duty captured. But after, and even before, Call of Duty and its subsequent two sequels, the WWII shooter genre has become one of my least enjoyable gaming experiences. There are so many damn WWII titles out that I guess developer Infinity Ward heeded the complaints and decided to bring the franchise to the modern era. I have no doubt that Call of Duty 4 will finally bring the same awesome experience that the first title produced, and thrust us face first into this new setting. It is unbelievable that all the screenshots released so far are using the in-game engine.



Army of Two
Xbox 360 and PlayStation3
November 2007




It is hard for me to resist a good Co-Op game. I love the feeling of working with a partner(s) to beat the computer and let everyone know we were unstoppable. Electronic Arts new title Army of Two is becoming the ultimate two-player Co-Op game as you team up with a buddy in order to make a shit-load of cash as a well-tuned mercenary duo. Not many details have been released about gameplay mechanics, but if this game is anything close to what the screenshots indicate, then I am all for it.


So there it is, a small taste of things to come. I didn't even get to everything so maybe I will get a Part 2 up soon...