
This is a first person shooter but along with the typical weapons found in a shooter, the player also gets to control The Darkness on his journey. There are four different Darkness Powers to be obtained throughout the game. Staying in the dark is what gives The Darkness its powers; so constantly exterminating light sources is a crucial part of the game. The Darkness attempts to differentiate itself from other shooters in these regards and it succeeds, to a degree.
The first Darkness Power Jackie has control over is called Creeping Dark. Creeping Dark plants one of The Darkness heads on the ground and gives the player full control to take out thugs. Creeping Dark works great for stealth kills and can clear out areas for Jackie without him ever being in harms way. Creeping Dark can slither along walls and the ceiling, but it isn’t without its problems. Transitioning to a wall or ceiling is very disorientating and The Darkness head can sometimes become stuck which is frustrating. A tad bit better controls for Creeping Dark would have made it much more fun.
The Demon Arm is a razor sharp appendage that is quite useful. Demon Arm can skewer enemies much like Bishop’s demise in Aliens. Enemies can be flung with the Demon Arm, as it is capable of lifting large objects that would be impossible for a normal human. Object moving is only used in a handful of puzzles and players will quickly learn that its most useful skill is smashing out light sources. This is quicker than manually aiming weapons at each light bulb in the game and saves on ammo too.

A bit past halfway through the game, Black Hole is introduced. This creates a sort of gravity bomb that draws enemies and objects into its crushing force. This move looks great but it is almost too effective as no enemy has a chance when caught by it. Much of the rest of the game is a breeze just for the fact that Black Hole is so powerful.
The most used, and creepiest ability that The Darkness manifests, is consuming the hearts of killed enemies. By pressing “A” next to a dead body, the right head of The Darkness plunges into the lifeless chest and rips out the heart, gnawing on it and ultimately swallowing the prized possession. What is the point of this you may ask? To level up your Darkness Power of course! This move is way cool but can get repetitive after doing it 300 times. Still, I have never seen this in a game before and it gets my seal of approval.

I applaud Starbreeze for attempting something new in the shooter genre but it feels as though The Darkness cannot decide if it is an adventure game with supernatural powers or a hardcore shooter. After gaining the first two Darkness Powers the player hardly needs to even use his weapons. The same can be said the other way where the player can just go through the entire game using his guns only. While the option for players to decide on how to handle situations is always welcomed, the balance between the two could have been more complementary.

Speaking of, The Darkness is definitely not for kids. Not only are the executions brutal and watching hearts get devoured over 300 times a bit excessive, but also some of the cutscenes were making my jaw drop. The freaked out audio and ambiance of the game combined with the mature subject matter creates some intense moments in The Darkness that may be difficult for some to stomach.

The audio in The Darkness is superb. SFX are great and the soundtrack is nice, but most of all the excellent voice acting lends to making the environment feel alive and engages the story. Mike Patton, lead singer of Faith No More, lends his vocal talents to become the voice of The Darkness. Without this unforgettable voice, The Darkness would not have been the seething entity that it comes across as. The music is intense during battle and there is a cool somber theme that plays between levels.

The Darkness was a game I had been anticipating, as it could have been awesome or really bad. In the end it came out as neither. The tweaks attempted to freshen up gameplay was appreciated but did not quite work. There was some major downtime in the subway sections between levels and the side missions were basic find and kill jobs that increased game time but did not add to the experience. The story was the real drive for me to want and finish The Darkness, but even that left a slew of unanswered questions. During the slow summer months The Darkness is worth checking out, just don’t expect it to eat your heart out.
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